
Dia 1
White 1 in dia 2 is a very nice tesuji – it takes advantage of black’s lack of liberties. If white 3 was in place to start with, white 1 would be easy to find, but in the game white 1 is surprising at first. Black is isolated in the corner after white 5 – black cannot push through on the left because white will block with atari.
Dia 2
So here is the second problem for today, easier than the first one: black to play and live in the lower-right corner in dia 3.
Dia 3
Just simply playing atari and pushing doesn’t lead anywhere: black is left with one eye. Some special measures are in order for black to live.
Dia 4
Sacrifice is the magic word: dia 5 is the best black can do, which is to fight a ko for his life (if white plays 4 at 5, for instance), but that’s of course much better than dia 4.
Dia 5






