Posts Tagged ‘article’

Yamashita defends Kisei title

Friday, February 23rd, 2007
Yamashita Keigo Kisei defended his title with 4 straight wins against Kobayashi Satoru. It was a young vs. senior match, and the young one won – which seems to be the rule in professional Go today, rather than the exception. See my coverage of this year’s Kisei title.

New article

I wrote a brief article on my rule of thumb when it comes to approach a “Kobayashi fuseki” formation.

“Search this site”

I added a “Search this page” control in the upper-right of each page on the 361points.com site, to make easier to find things around. This is powered by Google. Also, if you haven’t noticed that already, there is a “customized Go search” page, which only searches internet pages related to Go. Let me know what your favorite Go pages are and I’ll add them to the search list.

From Novice to Expert

Friday, February 16th, 2007
Novice: Hey dude, so what’s better here, A or B? Expert: Hm,…, er,… C. Novice: What? Why??? Expert: Trust me. Novice: Year, right… What is this all about? It is about the Dreyfus Model, which lists stages in skills acquisition that apply to most domains – including Go, I believe. It explains, among other things, why professionals don’t seem able to explain to us the reason behind their moves, and why we shouldn’t be frustrated with this. I wrote an article on this.

New lesson – “Direction of play… and bad habits (2)”

Saturday, February 10th, 2007
I added a new lesson today: “Direction of play… and bad habits (2)” It is about what to do (and what not to do) with black in the following position:

For the first lesson with the same topic follow this link. And here is the index of all lessons I published so far. Most of these are lessons that I learned – the hard way – but I think others can benefit from them, too.

If you want to improve, play a lot of fast games

Friday, February 9th, 2007
I added some details to the “play a lot of fast games” advice – see this page. Just briefly, it’s not about playing with time limits that make you cry all the time, but it is about pushing yourself to play with lower time limits than what you are comfortable with.