Go/Baduk Affected By “Internet Entertainment” ?

According to this source, Go / Baduk in Korea seems to be affected by other sources of entertainment available online: the article reports several changes in spending patterns in Korea, and apparently there was a 21% decrease in the revenue of Baduk clubs during the last five years:
“[...] there has been a plunge in revenue of bowling alleys (-35 percent), book rental stores (-32 percent), photo studios (-27 percent) and baduk clubs (-21 percent). The NSO attributed this to the growing popularity of Internet entertainment.”
This may not be alarming news in the end, though: I am sure a lot of regular Baduk club members have moved online, and the article seems to only count revenue change in “brick and mortar” businesses and clubs.

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2 Responses to “Go/Baduk Affected By “Internet Entertainment” ?”

  1. Mef says:

    I agree that the decline probably more related to players moving to online instead of a decrease in the number of players, but this could still mean a significant loss of revenue for baduk as an industry. I can’t say that I’m familiar with the price of korean baduk servers, but it could be interesting to see a comparison between the internet business model and the traditional club model. Also it’ll be interesting to see what happens in the next 5 years. Perhaps this is starting to level off? Or maybe the brick and mortar venues are seriously threatened by their online counterparts? I guess time will tell.

  2. Sorin says:

    Actually, it appears that there is a real decline in interest in Go in Korea: http://www.361points.com/blog/2007/12/31/decline-in-gobaduk-interest-in-korea/

    Too bad…